Archive for SLMC Second Life® Music Community Forum
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DjaiSkjellerup
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Counting attendence..Eric posted some comprehensive attendance figures elsewhere on this forum and it got me thinking about a question that's worth asking.
Eric or anyone..do you know an easy and reliable way of counting how many avatars are in attendance either on your own land or someone elses?
I have Mystitool that can count up names of who attended and record them in chat but going through them afterwards is a bit long-winded so if anyone knows a tool or a tip beyond just counting the green dots on the map I think that would be handy.
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Zak Claxton
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I count the green dots on the map. Yup.
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ticious
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I have visitor counters imbedded in objects at both my venues. They give me a tally by day which is delivered to me via IM the following morning, or I can ask the object for an update by clicking on it. Only I can get the update that way because I own the object the script is in, nothing happens when other folks click it.
This is a pretty nifty doodle little freebie script I picked up. The avie count is unique avies so as people leave and come back they're not double counted. I believe (though I'm not sure) it's a rolling 100, so someone might be double counted if they left and came back after 99 other people had come in. I don't put a lot of worry in that small discrepancy however.
It has some neat features. For instance, I can tell it what range to scan and how often to scan (to minimize lag, I have it scan only once every 60 seconds) as well as when and how often to send me stats. Also, I have the hover text turned off, but you can leave it on so people can see the counts.
So I know that I had approximately 211 unique visitors at Rocky Shores on Saturday and approximately 169 unique visitors at Cascadia Harmonics on Sunday and I have those stats in my email for easy access when I work up my monthly reports. It doesn't give me counts by hour, but I don't feel I need counts by hour. It's entirely possible that it includes this funcitonality, I just haven't tried to do that.
I used to keep stats like those Eric is keeping, but stopped a long time ago as it's very time consuming (I got them from the Map and manually entered them to a spreadsheet), was a major distraction from my hosting duties and it was pretty error prone (mostly because of the manual effort invovled and being distracted by my guests and musicians) and imo, it's not as meaningful as the daily head count since I had no real idea of how many avies actually visited the venue. Of course, it was handy for tracking how each performer was drawing, but my eyes (and transaction record) kinda let me in on that info.
The script has some other features that I haven't explored. It's a freebie and I think it has transfer perms (I'll have to double check that), so if anyone wants a copy, just im me in world.
Edited to add: Btw, this is how I'm able to come up with stats regarding what percent of my audience tips the venue. I just count the names in my transaction history for the time period and divide it by the head count from the script.
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Slim Warrior
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One way of checking how many on a sim is to have your stats box up.. it will give you a count of how many in that region.. it does take up a nice chunk of your left side of screen but pretty useful for watching what goes on.
Do bear in mind it will not give amount of avs for one plot, but for the whole sim.. if you want something more specific then use a hud or visitor counter
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Doubledown Tandino
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This is the best item to get for this:
"SL Promoter 2.0" - mod/copy/no trans about $500L
tell him Doubledown sent ya or you may not get the copyable version
besides this having the feature of being able to give out a notecard and LM to anyone within proximity, you can also have it not give anything if out, but it will still log and list every name in attendance.
with the command /999 report, it will list everyone that showed up at the show. I usually press /999 report on mine before my show ends, so I can read off the list of the crowd members to thank.
This is the thing you need... and plus there's extra features you'll find useful.
I also have advanced scripts Ive create to produce more advanced stats:
average stay time,
longest visit,
longest stay time,
which avatars produced how many points on your land traffic
which direction was the most looked direction
who offered TPs to friends, and how many arrived
I'm heavy heavy into SL marketing, and lots of analyzing stats is very useful..... for different reasons... in RL, these sorts of stats would be recorded. I feel it's one of the most important things to discover your demographic.. and what forms of promotion are effective and are not.
These scripts are my babies.... probably one of the most important things to me in SL i worked on for months.. So I don't sell them, I dont offer em... instead I offer my service to come over several occasions and give an appraisal... give stats, along with aconsultation on what to do to improve. You can tell me what stats you want me to gather, and I can work my scripts to see how what various advanced stats I can do. I have a lot of different things I can pull statwise.
So, generally, this takes time and effort... but I'm also willing to come by to some of your shows just as a freebie if you're curious to know some random stats you may need to know.... once I have a few success testimonals, I'll start charging.
... by the way.... my one other baby is a program run on a shoutcast server that will be able to detect the bpm of a live stream, and cause animations and scripts to operate on BPM!!!! Imagine dancing at a live event, fast song, and you're jammin all over to thebeat groovin... then a slow song comes on and your dancing slooows down.
soo that's my other baby which is almost complete.... which is the ability for SL to recognize BPM from a stream.
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Norris Shepherd
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What i do sometimes is enter the address of my stream (or the stream I am using) into an internet explorer or firefox window. ex: (http://www.streamserver.com:22800 placed into the address field).
This displays the number curently listening to the stream. Just hit 'refresh' and it updates the total.
I use double monitors, so it's not too bad and doesn't take up any SL window space.
I check sometimes out of curiosity... and othertimes, I don't want to know how few people are there...
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Zak Claxton
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| Norris Shepherd wrote: | | This displays the number curently listening to the stream. Just hit 'refresh' and it updates the total. |
See, that's a REALLY valuable piece of info. The listener count is what you really want to know anyway.
Good idea.
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Doubledown Tandino
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True, that's definitely the best accurate on the spot info is checking out your stream server status. keep the link up before the show, and click refresh. There's your listener count on the spot.
When you need to start building lists of visitors, how many times they've come to your shows, how long they've stayed, what venue is your best venue to perform at, things like that..., then I'm here for ya.
EDIT: i hope no one replies to me with the fear that i can spy on what they do... truth is, I can. If I wanted, I could tell a performer who is their most frequent fan, who stays the longest, who chats the most,... there's some privacy issues here. And in good faith, I'm not divuling any personal infomation about anyone's activities to anyone.
Doubleedit... in regards to Creativemindz posting his avatar stats, he may have used a stat recording device. but im guessing it's as simple as opening the map and looking how many the avatar count is. scroll your mouse over the green dots, and it'll tell you how many are in the sim.
So, 3pm, open map, check it out, make a note
330 open map, make note
etcetc
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RayW
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| Norris Shepherd wrote: | | What i do sometimes is enter the address of my stream (or the stream I am using) into an internet explorer or firefox window. ex: (http://www.streamserver.com:22800 placed into the address field). |
SimpleCast hast a nice running graph that displays the listener count over an hour as a chart. This is handy for a quick look to see what's up (or down) with the listener count. Also has the max count for the session.
It's usually behind me, on the other PC --- the live SL curcuit is on the PC in front of me. So, even though it's a realtime display ... I have to take a "break" from the action to see it. Haven't tried to stor it (at least could do a screen capture at the end of the set).
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Doubledown Tandino
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Does anyone's stream stats offer options like:
IP numbers connected
Name of the computer connected
Location of the person connected
things along those lines. I'm curious. I actually own the server so I can see all that, but I'm asking to people that have administration access to rented streams: do you have stats you can view like this?
I think what I'm trying to say, is yes, I think anyone that has administration control panel access to the streams they use, I do believe you can log in to the stream as an admin and collect a wide range of important stats.
It's charts and graphs and stuff. so, I'm curious, do people that can log into their stream's administration pages see all those extra stats and info?
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Cher Harrington
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What works for me is to go to View -- Statistics -- Main Agents. You can keep this open too, beats counting the green dots :0
For listener stats I keep the shoutcast page open to the stream url and refesh.
So for an event at say The Blarney Stone, we constantly keep each other updated in this way: 30/25 where 30 is the housecount and 25 are tuned in.
Ongoing behind the scenes, we say, ohh only 30 here what can we do to increase the housecount? Or if the listener count is way below the housecount, then "click on your music buttons!"
The stats are sent by notice for the staff so that we can refer back and if more help is needed, anyone can assist
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Krell Karu
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I like a lot of the ideas in here. While this may not be the best way, this is how I have been dealing with it. Take this all with a grain of salt - I only have 4 open mics under my belt so far.
1) Log all chat (enabled in preferences) - timestamped
2) after the event, open the chat log in a text editor
3) select all the text from the time when i was onstage, copy this text to a new file
4) in Excel, open the new file - select text delimited with blanks
5) now the name of everyone who spoke is in column C - Data>Sort on column C
6) now everything each av said is in adjacent rows - count 'em up
Note that, if someone was present, but didn't speak, they won't show in the count. This got a bit better when I added the Mytsitool HUD (I think that's what is was called) I just ran across the freebie so far. But this injects a line in the chat log, announcing whenever an av gets within 20m of me. This changes the process a bit:
7) employ another column (G? can't remember - working from memory) as a secondary sort key. This will sort all the Mystitool entries.
This alll at least makes it easier to count up. One of the venues that I play, however, is very large. Like a middle-school dance, all the avs seem to congregate along the walls rather than up in front of the stage. Unfortunately, that puts the bulk of the avs out of chat range and out of HUD range. Because of this, I have no record of these attendees. Perhaps the venue owner will allow me to hover and object with a logger or forwarder script in the middle of the room?
If I don't go in another direction, I'll probably write an excel macro to do all the above, then create a new worksheet with nothing but 1 line per av. And perhps another sheet with tip records?
This has been working for me so far, as I want to review the room chatter after the performance, anyway. Being a noob, I'm still having issues keeping track of the room chatter while I am performing. (I hope that gets more transparent as time goes on).
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Norris Shepherd
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Krell.. umm. .that sounds like a lot of work. If you wanted to, you could easily play 3 or 4 sets a day... and trying to do that after each show would not be fun.
If you want to get an idea as to how many per show, i would recommend entering the stream info into a browser.
Hit 'refresh' once during your show to get an idea how many are listening to the stream. It just takes a second, and you can even do it a few times during the show.
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Silas Scarborough
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My script gives me name, IP address, and credit card number but I think the latter was an extra-cost option. I've also been trying to get an accurate count of the number of times people engage in virtual sex activity during one of my shows. They get extra credit if everyone else gets to watch.
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Haroldthe Burrel
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could always insert a visitor counter script into the tip jar, set it for reasonable distance, then just have to type "say list" after the set and there they all are.
HtB
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ticious
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If you im me (Ticious Trottier) in world, I have a good freebie visitor counter script.
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Silas Scarborough
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Repeat after me, meaningless statistics are much more important than sim performance. Norris' tip about the browser for the listener count is the only one that will not create lag within the sim.
Combine visitor script lag with the personal radars that many people attach and you've probably got a scanner kicking off every five or six seconds.
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ticious
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These days, at least at my place, crowds aren't big enough for lag to be that much of an issue. And the personal touch you can get with a list a of names can go a long way to keeping the crowd size up and maybe even getting them back to the point where we need to be routinely worried about lag and sim crashes .
Btw, I have visitor counter scripts installed at both venues, set to scan once per minute. A once per minute scan creates very little extra lag load.
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Krell Karu
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| Norris Shepherd wrote: | | Krell.. umm. .that sounds like a lot of work. |
Well, it is a bit. However, as I said, I'm going back and reading the chat anyhow - to get a sense of what was going on in the room. (I can't quite seem to keep track of it in-the-moment - maybe that will change as I get used to getting all my input through a 26" window.) The method used adds maybe a 10% time burden. It'd probably be less than 5% if I macro-ized it.
| Quote: | | If you want to get an idea as to how many per show, i would recommend entering the stream info into a browser. |
I tried that last night. I was surprised to see that there were less listeners than there were avs near the stage. What's that all about? <--- umm - rhetorical
I don't know if I will keep on using the method I described forever. For now, though, it works for me.
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Krell Karu
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| ticious wrote: | | If you im me (Ticious Trottier) in world, I have a good freebie visitor counter script. |
Thanx, Ticious. I'll likely take you up on your offer.
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Krell Karu
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| Silas Scarborough wrote: | | Combine visitor script lag with the personal radars that many people attach and you've probably got a scanner kicking off every five or six seconds. |
Yeah, but is that really a consideration? No, really - I'm asking.
It would seem to me that, with all the *real* computation the sim needs to perform, the operation of calculating vector distances from each av to a central point would be an insignificant burden. No matter how often it was performed.
And as you point out, plenty of avs are already gonna be wearing radars, anyhoo.
Disclaimer: I know zero about the sim architecture, and .00069 about LSL - so far.
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Silas Scarborough
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Krell, sims don't lag, typically. It's the people in them who cause it and the radars are part of it. Keep in mind that the scanner doesn't just look for avatars, it looks for every object, living or dead, in the sim. The script may only present a list of avatars but it's got to look at everything to prepare that list. These types of iterative functions are the highest-overhead things you can do to a sim.
My sim will support about sixty people. If half of them are wearing radars then and all are scheduled at one-minute then at least one radar will be kicking off every two seconds. Since personal radars almost always fire off faster than that, it's probably safe to say, with a full house, that they are scanning almost continuously. So, yeah, you bet they cause lag.
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RayW
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Not to mention that there are sims/parcels that have their "run scripts" turned off.
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Silas Scarborough
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Yep, roll in Animation Overrides and scripted clothes and the SL population is one rolling lag-maker.
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ticious
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Yeah, but that's just the way SL is. You know, the biggest lag makers on my sim are the dance ball sets. Even when no one's using them. But I don't see how I can run music venues without dance ball sets.
In real life, we have cars making exhaust, we have people crowding the places we shop, there are plenty of parallels. I'm not gonna park my car or stop going to the mall in real life and I'm not going to stop running scripts in SL.
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Silas Scarborough
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I stopped going to the mall. It doesn't hurt a bit!
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RayW
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Ahhh ... but the Mall of America ... now that's a mall
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Gavin Mackay
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I'm driving my Hummer to the mall twice a day now. I want my carbon footprint to be as big as Al Gore's.
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Tommy CUlt
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Nothin wrong with malls...that is where most of the gigs in SL seem to be now - and I now embrace the lag (and the fact most TP points are a million miles from the stage......and I have to walk through retail displays.....and I get reminded about what special event is going to be happening at the mall).
But....I just think over-anaysling who when where how many blah blah blah really does not tell anyone too much.....get a manager - let them do that stuff. There are so many people in SL willing to help out every aspect of a performers SL, I am posative you will find someone who can be the head counter. If fact, they may even have a tag saying they are your official head counter, and they will probaby have a tip jar too (cept I am sure that adds to the lag lol).
The numbers are certainly important to some of the venues now. I am guessing (with zero data to back up my gut feeling) that many mall owners have realised hosting music is probably a cheaper and more effective way to get a high traffic count than campers. I figure a place with say 20 camp spots...paying say 3 lindens per 10 mins x 24 hours per day - must really be costing a fortune - i would say around 8k per day? If they host a few big crowd pullers, they get a massive boost to traffic - and that is what they need to be listed higher in the search box.
umm...yea.....counting....I just look at the map.....if there are 2 green dots I know there is me plus someone else. If there is only 1 green dot, I know my official head counter has not shown up to the gig to count how many avis are there
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Krell Karu
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| Silas Scarborough wrote: | | ... it's got to look at everything to prepare that list. These types of iterative functions are the highest-overhead things you can do to a sim. |
Seems to me the sim already needs to perform this function each and every time each avatar takes a step, or otherwise engages in any motion (e/g/ shift weight to the other hip).
All I'm sayin' is that, percentage-wise, it seems that one more scanning script will add very little overhead.
(see above disclaimer)
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