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How do I become a profitable venue & also pay performers
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Doubledown Tandino



Joined: 07 Sep 2007
Posts: 1658
Location: RAVELONG @ SLMC Info Island - SIM: Tivona

PostPosted: Thu Jan 17, 2008 3:02 pm    Post subject: How do I become a profitable venue & also pay performers Reply with quote

I figured I start this thread so we have a clear location for all the advice, tips, tactics, and supportive ideas to help someone's venue become profitable (if that's what they're looking to do).

So, if you're a venue owner and are trying to be profitable but are not, post up your experiences and obstacles.   If you're a venue owner that is profitable and want to share some pointers, please do so.
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Jojamela Soon



Joined: 05 Sep 2007
Posts: 826
Location: New Orleans, Louisiana

PostPosted: Thu Jan 17, 2008 5:41 pm    Post subject: Reply with quote

Sailors Cove Theater is in a residential sailing community themed set of sims (15 now)  I originally started the venue as a way to control the amount of time I was working in SL (was working as a musician's promoter/assistant) because the hours were causing personal difficulties.  I figured owning my own place, I could set the hours and the days that I work.

My biggest problem is because my theater is named after the sims, most people think that it's supported by income from the sims.   It's not.  I do get tips from the sim owners and guests but 90% of the costs involved in running the venue come straight from my pocket.

In the beginning I had money that I could play with.  Since the theater has grown I've found my finances running thin and have attempted several things to help out.

1.  I've cut back on the hours that I have live events from 5 days a week to 2 days.

2.  I've become much more cautious on how much I am willing to pay for a booking fee.  In the beginning I didn't have a clue and paid some outrageous sums.  Now I have a set number that I can afford (for now).  Most of my shows are regulars who play weekly or bi weekly.  Some do no charge a fee at all, but I still tip them my regular rate.  Some split tips (which is a huge help).  I'm only booking non-regular acts once or twice a month and those to have a set amount that I can afford.

3.  I'm looking at several ways to raise funds- not very successful so far:

  a.  Building/Selling houses - our community has a strict covenant and theme committee- I build houses that are pre-approved by the committee and can be placed on property owners land right away.  

  b.  Storefront-  I'm in the process of creating a store that will be located at the back of the property.  I have some personally created content, some resell items (from my inventory and donations) and vendors who are paying me a commission on their sales.

  c.  Commercial sponsorship-  this is a really sticky point for me.  I'm in a strictly themed community, I can't set up huge billboards and signs or anything that will distract from the landscape and theme so anything I do has to remain in theme.  I also can not add any lag causing scripts to my property.  I'm looking for sponsors that fit into the theme.

My sim owners are very supportive of me and are also trying to think of ways to help me out because I am providing a valuable service to them in bringing a lot of people to our beautiful estate, but in the long run I have to agree with Ticious, I can not continue the way I am and foot the bill almost entirely by myself.  We need to educate the listeners and the concert goers because a lot of them really have no clue.
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Tessira2



Joined: 20 Sep 2007
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PostPosted: Thu Jan 17, 2008 7:51 pm    Post subject: Reply with quote

Brand spankin new venue, Stonehenge Arena, and after 3 shows (10 musicians) we are making a profit.  /knocks on wood  The only out-of-pocket expenses we are covering are for the land (which is small).  I attribute this success to two things:
1 - top secret, have to ask my business partner to reveal.   Cool
2 - Have Sally in the audience yelling, 'No venue, no music!' Laughing

Seriously tho, an educated audience seems to be a large potion of the answer venue's desperately need.  We were showing the expected 10% audience response, until awareness was raised and discussed often in chat.  I'll guess we had 40-50% audience response at that point.  This alone would bring our budget to a reasonable level.  

Perhaps we're just lucky so far.  I just hope this continues so we'll be able to add more music!   Very Happy
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Jojamela Soon



Joined: 05 Sep 2007
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Location: New Orleans, Louisiana

PostPosted: Thu Jan 17, 2008 8:16 pm    Post subject: Reply with quote

gotta have that secret cause I'm stumped...lol
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Sally Silvera



Joined: 08 Nov 2007
Posts: 610
Location: at a music venue.... probably

PostPosted: Fri Jan 18, 2008 1:34 am    Post subject: Reply with quote

That's very nice of you Tess, but I doubt shouts like mine make that much of a difference, otherwise other venues would be seeing similar benefits. I'm not the only one who tips venues.
Great to hear it's going so well! And yes, I'm voting with the ëducate the crowds side.
Also ..... while I'm here ..... could I just applaud all venue owners for doing what they do? I love my hiding places Very Happy
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Last edited by Sally Silvera on Fri Jan 18, 2008 10:56 am; edited 2 times in total
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Doubledown Tandino



Joined: 07 Sep 2007
Posts: 1658
Location: RAVELONG @ SLMC Info Island - SIM: Tivona

PostPosted: Fri Jan 18, 2008 6:19 am    Post subject: Reply with quote

Here is my simplist and probably most effective method to being a profitable venue:

Partner with a land baron.  The deal is you use their land, something that they don't have to touch and get rid of, a piece of land that won't cost them anything by holding on to.  It'll cost them something, but by being a land baron they'll be making plently of profits already and also have a lot of land sitting around.  The venue owner pays no rent, and builds/runs the venue.  There would be prominant signs displaying the land baron's info displayed throughout the club  (IE: the club is sponsored by the land baron).   When a patron from the club sees the sign, clicks through the sign, and ends up buying/renting land from the landowner, the club owner makes a percentage.  That commission is what pays the musicians.  Any merchandise, and donations to the club would be profit.  This you could also do as a basic/free member of Second Life

Copyright 2008 - Doubledown Tandino
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Tommy CUlt



Joined: 06 Sep 2007
Posts: 160

PostPosted: Sat Jan 26, 2008 1:15 pm    Post subject: Reply with quote

I am still trying to figure out if Tessera2 is serious or not?? OK...so you had 10 musicians...were these all people who played for no charge? or say...a nominal one like 1k? 2k?

It is great to hear how it can work well - and profitable, but I want to be comparing apples with apples. If you still only get 10% audience tips, that 10% must be some generous folks - unless your only real expense is the stream and your land costs - but....who knows?

When it comes to costs, expenses or income for our venue, there are no top secrets. We are not in competition with anyone - the more info that can be shared the better decicions others can make BEFORE they make some of the same mistakes or assumptions other venues have made.

For example...If I was performing at OUR venue for 1 hour - I would not pay myself a fee - and If i ONLY attribute 1 hour worth of 'venue/land/tier/stream cost ...well hell yes I guess i could say we are profitable - but to state my venue made a profit would be misleading people because my formula or reasoning (or accounting method used) is flawed.

I think the point of DD's thread was to inform others what things worked (or did not work) but hey...maybe I read it all wrong?

Tessera2...If you are getting 10% of your audience to cover all your costs and fees (if there are any), and you have no other income stream - my hat goes off to you - you obviously have a secret worth keeping Wink
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ticious



Joined: 03 Sep 2007
Posts: 2085
Location: Chicago

PostPosted: Sat Jan 26, 2008 2:37 pm    Post subject: Reply with quote

Tessira2 wrote:
The only out-of-pocket expenses we are covering are for the land (which is small).  


If the only out of pocket expenses are for the land, and it's a small venue with a max capacity of 40 (which Tess has alluded to in another thread), then we must assume no musician fees or stream fees were paid and that the musicians either played for tips only or for their tips plus a cut of the house tips.  It's easy to turn a profit on this basis as land fees are the least of the costs of running a venue, possibly even less than the cost of a stream.  

I say this even where you have a full sim as the venue does not require the full sim.  It's only correct (accounting wise) to attribute the portion of the sim the venue actually sits upon to the venue.  This is true even in a case like mine where the rest of the sim is a 'park' and does not generate income.  Having that 'park' outside the venue is cool, but it's not an operating cost of the venue.  Personally, I attribute less than 10% of the tier on my sim to the venue.

It's also worth noting that Tess's business partner is one of the musicians Laughing which means it's possible that he donated his tips to the house instead of charging a fee.  The only other venue I know of that consistently turned a profit had such an arrangement.

But that wasn't DD's question.  DD's question was "How do I become a profitable venue & also pay performers"


Edited to add:  Tess is a VERY dear friend of mine, as is her biz partner, Lyn.  But they have not shared their secret with me, so anything I said above has to be considered sheer speculation and is as likely to be wrong as to be right.
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Tessira2



Joined: 20 Sep 2007
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PostPosted: Sat Jan 26, 2008 5:05 pm    Post subject: Reply with quote

I'm completely serious and we are still turning a small profit.  I believe 2 of our first 10 musicians played for tips only.  The rest have been paid their normal fee, most of which are significant.   We host 2 shows a week, consisting of 2-4 musicians, and costs vary from 5-10k per show.
Our venue is on a piece of land 2048sqm.  And yes, looking to expand to a 2-sim or something... 40 max audience is crippling some of our fun shows!

As an FYI - this 'profit' is in the books only, and is being put back into the venue for more musicians.

ticious wrote:
It's also worth noting that Tess's business partner is one of the musicians Laughing which means it's possible that he donated his tips to the house instead of charging a fee.  The only other venue I know of that consistently turned a profit had such an arrangement.
/coughs
Lyn plays our venue once a week and plays for tips only, yes.  While I think it's a great thing Lyn is doing, I also don't believe it's my place to say how we're funding it all.  Especially since he's also a regular poster on this forum and could divulge the information himself.  I'm not yelling from mountain tops that all venues can be profitable, we all know thats far from the truth.  I'm just saying it's VERY possible to make a tiny profit with a small venue.  This has been said before as Ticious also mentioned.  I was just confirming it's still possible.  

If I had an answer for Ticious and Circe's situation, I definitely would 'spill the beans'.  I have mucho respect for any large well-run venues as I know they are the ones who've been footing the bills for this great community of ours.
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Doubledown Tandino



Joined: 07 Sep 2007
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Location: RAVELONG @ SLMC Info Island - SIM: Tivona

PostPosted: Sat Jan 26, 2008 9:07 pm    Post subject: Reply with quote

yeah, basically the point of my thread here is how a venue owner can be profitable after spending for land, performers, staff, promotions, stream, etc.
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